‘Morbius’ Delayed (Again!) Due to COVID-19

Mere hours after Ontario Premier Doug Ford announced the closure of cinemas in the province, Sony has decided to move its long-awaited Marvel movie, Morbius, the Jared Leto-starring origin story set in the Sony Spider-Man Universe (SSU), from January 28th to April 1st, 2022, amid growing concerns over the Omicron variant of COVID-19. Bad April fool’s joke? This movie cannot seem to catch a break.

This news comes a week after Sony’s last film, Spider-Man: No Way Home, became the highest-grossing movie EVER for the studio, raking in over a billion dollars during the Omicron surge, clearly showing an appetite for tentpole films, even during a pandemic. But recent theatre closures around the world will make it impossible for any movies being released over the next month to make as much money as Spider-Man did at a time when most theatres were open.

It’s worth noting that Morbius has been delayed for the seventh time, originally slated to release on July 10, 2020, then pushed back to July 30, March 19, 2021, October 8, 2021, January 21, 2022, January 28, 2022, and now April 1st. At this point, Sony should put it out of its misery already and release it on Digital, or a day-and-date release, because delaying it seven times makes it a bit ridiculous.

Now the question on many people’s minds would be the following: Will Scream move? It is unlikely since the press tour has already started, but keep in mind that press tours (and premieres) for A Quiet Place Part II and Mulan were well underway before the film’s respective studios pulled it mere days before it was slated to release in theatres due to COVID-19 lockdowns. However, expect more delays in the coming weeks as countries around the world grapple with Omicron.

Source: Deadline


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Written by Maxance Vincent

Maxance Vincent is a freelance film and TV critic, and a recent graduate of a BFA in Film Studies at the Université de Montréal. He is currently finishing a specialization in Video Game Studies, focusing on the psychological effects regarding the critical discourse on violent video games.

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